WebGL2RenderingContext: endQuery() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.endQuery() method of the WebGL 2 API marks the end of a given query target.

Syntax

js
endQuery(target)

Parameters

target

A GLenum specifying the target of the query. Possible values:

gl.ANY_SAMPLES_PASSED

Specifies an occlusion query: these queries detect whether an object is visible (whether the scoped drawing commands pass the depth test and if so, how many samples pass).

gl.ANY_SAMPLES_PASSED_CONSERVATIVE

Same as above, but less accurate and faster version.

gl.TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN

Number of primitives that are written to transform feedback buffers.

Return value

None (undefined).

Examples

js
const query = gl.createQuery();
gl.beginQuery(gl.ANY_SAMPLES_PASSED, query);

// …

gl.endQuery(gl.ANY_SAMPLES_PASSED);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.12

Browser compatibility

BCD tables only load in the browser

See also