WebGL2RenderingContext: createVertexArray() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.createVertexArray() method of the WebGL 2 API creates and initializes a WebGLVertexArrayObject object that represents a vertex array object (VAO) pointing to vertex array data and which provides names for different sets of vertex data.

Syntax

js
createVertexArray()

Parameters

None.

Return value

A WebGLVertexArrayObject representing a vertex array object (VAO) which points to vertex array data.

Examples

js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);

// …

// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO

// …

Specifications

Specification
WebGL 2.0 Specification
# 3.7.17

Browser compatibility

BCD tables only load in the browser

See also