WebGL2RenderingContext: createVertexArray() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.createVertexArray()
method of
the WebGL 2 API creates and initializes a
WebGLVertexArrayObject
object that represents a vertex array object (VAO)
pointing to vertex array data and which provides names for different sets of vertex
data.
Syntax
js
createVertexArray()
Parameters
None.
Return value
A WebGLVertexArrayObject
representing a vertex array object (VAO) which
points to vertex array data.
Examples
js
const vao = gl.createVertexArray();
gl.bindVertexArray(vao);
// …
// calls to bindBuffer or vertexAttribPointer
// which will be "recorded" in the VAO
// …
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.17 |
Browser compatibility
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