WebGL2RenderingContext: getBufferSubData() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.getBufferSubData()
method of
the WebGL 2 API reads data from a buffer
binding point and writes them to an ArrayBuffer
or
SharedArrayBuffer
.
Syntax
getBufferSubData(target, srcByteOffset, dstData)
getBufferSubData(target, srcByteOffset, dstData, dstOffset)
getBufferSubData(target, srcByteOffset, dstData, dstOffset, length)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.ARRAY_BUFFER
-
Buffer containing vertex attributes, such as vertex coordinates, texture coordinate data, or vertex color data.
gl.ELEMENT_ARRAY_BUFFER
-
Buffer used for element indices.
gl.COPY_READ_BUFFER
-
Buffer for copying from one buffer object to another.
gl.COPY_WRITE_BUFFER
-
Buffer for copying from one buffer object to another.
gl.TRANSFORM_FEEDBACK_BUFFER
-
Buffer for transform feedback operations.
gl.UNIFORM_BUFFER
-
Buffer used for storing uniform blocks.
gl.PIXEL_PACK_BUFFER
-
Buffer used for pixel transfer operations.
gl.PIXEL_UNPACK_BUFFER
-
Buffer used for pixel transfer operations.
srcByteOffset
-
A
GLintptr
specifying the byte offset from which to start reading from the buffer. dstData
-
A
TypedArray
or aDataView
object to copy the data to. IfdstData
is aDataView
thendstOffset
andlength
are interpreted in bytes, otherwisedstData
's element type is used. dstOffset
Optional-
A
GLuint
specifying the element index offset to start writing indstData
. length
Optional-
A
GLuint
specifying the number of elements to copy. If this is 0 or not specified,getBufferSubData
will copy until the end ofdstData
.
Return value
None (undefined
).
Exceptions
An INVALID_VALUE
error is generated if:
-
offset
+returnedData.byteLength
would extend beyond the end of the buffer returnedData
isnull
offset
is less than zero.
An INVALID_OPERATION
error is generated if:
- zero is bound to
target
-
target
isTRANSFORM_FEEDBACK_BUFFER
, and any transform feedback object is currently active.
Examples
const buffer = gl.createBuffer();
gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(vertices), gl.STATIC_DRAW);
const arrBuffer = new ArrayBuffer(
vertices.length * Float32Array.BYTES_PER_ELEMENT,
);
gl.getBufferSubData(gl.ARRAY_BUFFER, 0, new Float32Array(arrBuffer));
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.3 |
Browser compatibility
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