WebGL2RenderingContext: vertexAttribI4[u]i[v]() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.vertexAttribI4[u]i[v]() methods of the WebGL 2 API specify integer values for generic vertex attributes.

Syntax

js
vertexAttribI4i(index, v0, v1, v2, v3)
vertexAttribI4ui(index, v0, v1, v2, v3)
vertexAttribI4iv(index, value)
vertexAttribI4uiv(index, value)

Parameters

index

A GLuint specifying the position of the vertex attribute to be modified.

v0, v1, v2, v3

An integer Number for the vertex attribute value.

value

A Uint32Array/Int32Array or sequences of GLuint/ GLint for integer vector vertex attribute values.

Return value

None (undefined).

Examples

js
gl.vertexAttribI4i(a_foobar, 10);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.8

Browser compatibility

BCD tables only load in the browser

See also