WebGL2RenderingContext: vertexAttribI4[u]i[v]() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.vertexAttribI4[u]i[v]()
methods of the WebGL 2 API specify integer
values for generic vertex attributes.
Syntax
js
vertexAttribI4i(index, v0, v1, v2, v3)
vertexAttribI4ui(index, v0, v1, v2, v3)
vertexAttribI4iv(index, value)
vertexAttribI4uiv(index, value)
Parameters
index
-
A
GLuint
specifying the position of the vertex attribute to be modified. v0
,v1
,v2
,v3
-
An integer
Number
for the vertex attribute value. value
-
A
Uint32Array
/Int32Array
or sequences ofGLuint
/GLint
for integer vector vertex attribute values.
Return value
None (undefined
).
Examples
js
gl.vertexAttribI4i(a_foobar, 10);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.8 |
Browser compatibility
BCD tables only load in the browser