WebGL2RenderingContext: drawRangeElements() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.drawRangeElements()
method of
the WebGL API renders primitives from array
data in a given range.
Syntax
drawRangeElements(mode, start, end, count, type, offset)
Parameters
mode
-
A
GLenum
specifying the type primitive to render. Possible values are:gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.-
gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
start
-
A
GLuint
specifying the minimum array index contained inoffset
. end
-
A
GLuint
specifying the maximum array index contained inoffset
. count
-
A
GLsizei
specifying the number of elements to be rendered. type
-
A
GLenum
specifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTE
gl.UNSIGNED_SHORT
gl.UNSIGNED_INT
offset
-
A
GLintptr
specifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype
.
Return value
None (undefined
).
Exceptions
-
If
mode
is not one of the accepted values, agl.INVALID_ENUM
error is thrown. -
If
offset
is a valid multiple of the size of the given type, agl.INVALID_OPERATION
error is thrown. - If
count
is negative, agl.INVALID_VALUE
error is thrown.
Examples
gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
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