WebGL2RenderingContext: uniformBlockBinding() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.

Syntax

js
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)

Parameters

program

A WebGLProgram containing the active uniform block whose binding to assign.

uniformBlockIndex

A GLuint specifying the index of the active uniform block within the program.

uniformBlockBinding

A GLuint specifying the binding point to which to bind the uniform block.

Return value

None (undefined).

Examples

js
gl.uniformBlockBinding(program, 0, 1);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.16

Browser compatibility

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See also