WebGL2RenderingContext: clearBuffer[fiuv]() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.clearBuffer[fiuv]() methods of the WebGL 2 API clear buffers from the currently bound framebuffer.

Syntax

js
clearBufferfv(buffer, drawbuffer, values)
clearBufferfv(buffer, drawbuffer, values, srcOffset)

clearBufferiv(buffer, drawbuffer, values)
clearBufferiv(buffer, drawbuffer, values, srcOffset)

clearBufferuiv(buffer, drawbuffer, values)
clearBufferuiv(buffer, drawbuffer, values, srcOffset)

clearBufferfi(buffer, drawbuffer, depth, stencil)

Parameters

buffer

A GLenum specifying the buffer to clear. Possible values are:

  • gl.COLOR: Color buffer.
  • gl.DEPTH: Depth buffer.
  • gl.STENCIL: Stencil buffer.
  • gl.DEPTH_STENCIL: clears depth and stencil buffers (used with clearBufferfi).
drawBuffer

A GLint specifying the draw buffer to clear.

values

An Array of GLint, GLuint or GLfloat values or an Int32Array, Uint32Array or Float32Array specifying the values to clear to.

depth

A GLfloat specifying the value to clear a depth render buffer to.

stencil

A GLint specifying the value to clear the stencil render buffer to.

Return value

None (undefined).

Examples

js
gl.clearBufferiv(gl.COLOR, 0, new Int32Array([r, g, b, a]));
gl.clearBufferuiv(gl.COLOR, 0, new Uint32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, new Float32Array([r, g, b, a]));
gl.clearBufferfv(gl.COLOR, 0, [0.0, 0.0, 0.0, 0.0]);
gl.clearBufferfi(gl.DEPTH_STENCIL, 0, 1.0, 0);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.11

Browser compatibility

BCD tables only load in the browser

See also