WebGL2RenderingContext: getActiveUniforms() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.getActiveUniforms()
method of
the WebGL 2 API retrieves information about
active uniforms within a WebGLProgram
.
Syntax
getActiveUniforms(program, uniformIndices, pname)
Parameters
program
-
A
WebGLProgram
containing the active uniforms. uniformIndices
-
An
Array
ofGLuint
specifying the indices of the active uniforms to query. pname
-
A
GLenum
specifying which information to query. Possible values:gl.UNIFORM_TYPE
-
Returns an
Array
ofGLenum
indicating the types of the uniforms. gl.UNIFORM_SIZE
-
Returns an
Array
ofGLuint
indicating the sizes of the uniforms. gl.UNIFORM_BLOCK_INDEX
-
Returns an
Array
ofGLint
indicating the block indices of the uniforms. gl.UNIFORM_OFFSET
-
Returns an
Array
ofGLint
indicating the uniform buffer offsets. gl.UNIFORM_ARRAY_STRIDE
-
Returns an
Array
ofGLint
indicating the strides between the elements. gl.UNIFORM_MATRIX_STRIDE
-
Returns an
Array
ofGLint
indicating the strides between columns of a column-major matrix or a row-major matrix. gl.UNIFORM_IS_ROW_MAJOR
-
Returns an
Array
ofGLboolean
indicating whether each of the uniforms is a row-major matrix or not.
Return value
Depends on which information is requested using the pname
parameter.
Examples
const uniformIndices = gl.getUniformIndices(program, [
"UBORed",
"UBOGreen",
"UBOBlue",
]);
const uniformOffsets = gl.getActiveUniforms(
program,
uniformIndices,
gl.UNIFORM_OFFSET,
);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
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