WebGLContextEvent: statusMessage property
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The read-only WebGLContextEvent.statusMessage
property contains additional event status information, or is an empty string if no additional information is available.
Examples
The statusMessage
property can contain a platform dependent string with details of an event. This can occur, for example, if the webglcontextcreationerror
event is fired.
js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
canvas.addEventListener(
"webglcontextcreationerror",
(e) => {
console.log(
`WebGL context creation failed: ${e.statusMessage || "Unknown error"}`,
);
},
false,
);
Specifications
Specification |
---|
WebGL Specification # 5.15.1 |
Browser compatibility
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