WebGLRenderingContext: isEnabled() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.isEnabled() method of the WebGL API tests whether a specific WebGL capability is enabled or not for this context.

By default, all capabilities except gl.DITHER are disabled.

Syntax

js
isEnabled(cap)

Parameters

cap

A GLenum specifying which WebGL capability to test. Possible values:

Constant Description
gl.BLEND Blending of the computed fragment color values. See WebGLRenderingContext.blendFunc().
gl.CULL_FACE Culling of polygons. See WebGLRenderingContext.cullFace().
gl.DEPTH_TEST Depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().
gl.DITHER Dithering of color components before they get written to the color buffer.
gl.POLYGON_OFFSET_FILL Adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().
gl.SAMPLE_ALPHA_TO_COVERAGE Computation of a temporary coverage value determined by the alpha value.
gl.SAMPLE_COVERAGE ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().
gl.SCISSOR_TEST Scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().
gl.STENCIL_TEST Stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().

When using a WebGL 2 context, the following values are available additionally:

Constant Description
gl.RASTERIZER_DISCARD Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.

Return value

A GLboolean indicating if the capability cap is enabled (true), or not (false).

Examples

js
gl.isEnabled(gl.STENCIL_TEST);
// false

To activate or deactivate a specific capability, use the WebGLRenderingContext.enable() and WebGLRenderingContext.disable() methods:

js
gl.enable(gl.STENCIL_TEST);
gl.disable(gl.STENCIL_TEST);

Specifications

Specification
WebGL Specification
# 5.14.3
WebGL 2.0 Specification
# 3.7.2

Browser compatibility

BCD tables only load in the browser

See also