WebGLRenderingContext: isEnabled() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.isEnabled()
method of the WebGL API tests whether a specific WebGL
capability is enabled or not for this context.
By default, all capabilities except gl.DITHER
are
disabled.
Syntax
isEnabled(cap)
Parameters
cap
-
A
GLenum
specifying which WebGL capability to test. Possible values:Constant Description gl.BLEND
Blending of the computed fragment color values. See WebGLRenderingContext.blendFunc()
.gl.CULL_FACE
Culling of polygons. See WebGLRenderingContext.cullFace()
.gl.DEPTH_TEST
Depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc()
.gl.DITHER
Dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILL
Adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset()
.gl.SAMPLE_ALPHA_TO_COVERAGE
Computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGE
ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage()
.gl.SCISSOR_TEST
Scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor()
.gl.STENCIL_TEST
Stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc()
.When using a WebGL 2 context, the following values are available additionally:
Constant Description gl.RASTERIZER_DISCARD
Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()
commands are ignored.
Return value
A GLboolean
indicating if the capability cap is enabled
(true
), or not (false
).
Examples
gl.isEnabled(gl.STENCIL_TEST);
// false
To activate or deactivate a specific capability, use the
WebGLRenderingContext.enable()
and
WebGLRenderingContext.disable()
methods:
gl.enable(gl.STENCIL_TEST);
gl.disable(gl.STENCIL_TEST);
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
WebGL 2.0 Specification # 3.7.2 |
Browser compatibility
BCD tables only load in the browser