WebGLRenderingContext: blendColor() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The WebGLRenderingContext.blendColor() method of the WebGL API is used to set the source and destination blending factors.

Syntax

js
blendColor(red, green, blue, alpha)

Parameters

red

A GLclampf for the red component in the range of 0 to 1. Default value is 0.

green

A GLclampf for the green component in the range of 0 to 1. Default value is 0.

blue

A GLclampf for the blue component in the range of 0 to 1. Default value is 0.

alpha

A GLclampf for the alpha component (transparency) in the range of 0. to 1. Default value is 0.

Return value

None (undefined).

Examples

To set the blend color, use:

js
gl.blendColor(0, 0.5, 1, 1);

To get the blend color, query the BLEND_COLOR constant which returns a Float32Array.

js
gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]

Specifications

Specification
WebGL Specification
# 5.14.3

Browser compatibility

BCD tables only load in the browser

See also