WebGLRenderingContext: enable() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The WebGLRenderingContext.enable()
method of the WebGL API enables specific WebGL capabilities
for this context.
Syntax
js
enable(cap)
Parameters
cap
-
A
GLenum
specifying which WebGL capability to enable. Possible values:Constant Description gl.BLEND
Activates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc()
.gl.CULL_FACE
Activates culling of polygons. See WebGLRenderingContext.cullFace()
.gl.DEPTH_TEST
Activates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc()
.gl.DITHER
Activates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILL
Activates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset()
.gl.SAMPLE_ALPHA_TO_COVERAGE
Activates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGE
Activates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage()
.gl.SCISSOR_TEST
Activates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor()
.gl.STENCIL_TEST
Activates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc()
.When using a WebGL 2 context, the following values are available additionally:
Constant Description gl.RASTERIZER_DISCARD
Primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear()
commands are ignored.
Return value
None (undefined
).
Examples
js
gl.enable(gl.DITHER);
To check if a capability is enabled, use the
WebGLRenderingContext.isEnabled()
method:
js
gl.isEnabled(gl.DITHER);
// true
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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