XRRay: XRRay() constructor
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
The XRRay()
constructor creates a new XRRay
object which is a geometric ray described by an origin point and a direction vector.
Syntax
new XRRay()
new XRRay(origin)
new XRRay(origin, direction)
new XRRay(transform)
Parameters
origin
Optional-
A point object defining the 3-dimensional point in space that the ray originates from, in meters. All dimensions are optional, however, if provided, the origin's
w
property must be 1.0. The object is initialized to{ x: 0.0, y: 0.0, z: 0.0, w: 1.0 }
by default. direction
Optional-
A vector object defining the ray's 3-dimensional directional vector. All dimensions are optional, however, if provided, the direction's
w
property must be 0.0. The object is initialized to:{ x: 0.0, y: 0.0, z: -1.0, w: 0.0 }
by default. transform
Optional-
An
XRRigidTransform
object representing the position and orientation of the ray.
Return value
A newly-created XRRay
object.
Exceptions
TypeError
-
Thrown if one of the following conditions is met:
- all of
direction
'sx
,y
, andz
coordinates are zero. direction
'sw
coordinate is not 0.0.origin
'sw
coordinate is not 1.0.
- all of
Examples
Creating XRRay
objects
The XRRay()
constructor allows to creating new rays by either providing an origin
point and a direction
vector, or by passing in an XRRigidTransform
object.
// Default configuration
let ray1 = new XRRay();
// Specifying origin, leaving direction as default
let ray2 = new XRRay({ y: 0.5 });
// Specifying both, origin and direction
let origin = { x: 10.0, y: 10.0, z: 10.0, w: 1.0 };
let direction = { x: 10.0, y: 0.0, z: 0.0, w: 0.0 };
let ray3 = new XRRay(origin, direction);
// Using DOMPoint.fromPoint
let ray4 = new XRRay(DOMPoint.fromPoint(origin), DOMPoint.fromPoint(direction));
// Using rigid transform
let rigidTransform = new XRRigidTransform(
DOMPoint.fromPoint(origin),
DOMPoint.fromPoint(direction),
);
let ray5 = new XRRay(rigidTransform);
Specifications
Specification |
---|
WebXR Hit Test Module # dom-xrray-xrray |
Browser compatibility
BCD tables only load in the browser