SVGTransform
SVG transform interface
SVGTransform
is the interface for one of the component transformations within an SVGTransformList
; thus, an SVGTransform
object corresponds to a single component (e.g., scale(…)
or matrix(…)
) within a transform
attribute.
An SVGTransform
object can be designated as read only, which means that attempts to modify the object will result in an exception being thrown.
Interface overview
Also implement | None |
---|---|
Methods |
|
Properties |
|
Constants |
|
Normative document | SVG 1.1 (2nd Edition) |
Constants
Name | Value | Description |
---|---|---|
SVG_TRANSFORM_UNKNOWN |
0 | The unit type is not one of predefined unit types. It is invalid to attempt to define a new value of this type or to attempt to switch an existing value to this type. |
SVG_TRANSFORM_MATRIX |
1 | A matrix(…) transformation |
SVG_TRANSFORM_TRANSLATE |
2 | A translate(…) transformation |
SVG_TRANSFORM_SCALE |
3 | A scale(…) transformation |
SVG_TRANSFORM_ROTATE |
4 | A rotate(…) transformation |
SVG_TRANSFORM_SKEWX |
5 | A skewx(…) transformation |
SVG_TRANSFORM_SKEWY |
6 | A skewy(…) transformation |
Instance properties
Name | Type | Description |
---|---|---|
type |
unsigned short | The type of the value as specified by one of the SVG_TRANSFORM_* constants defined on this interface. |
angle |
float |
A convenience attribute for SVG_TRANSFORM_ROTATE ,
SVG_TRANSFORM_SKEWX and SVG_TRANSFORM_SKEWY .
It holds the angle that was specified.For SVG_TRANSFORM_MATRIX ,
SVG_TRANSFORM_TRANSLATE and
SVG_TRANSFORM_SCALE , angle will be zero.
|
matrix |
DOMMatrix |
The matrix that represents this transformation. The matrix object is
live, meaning that any changes made to the
|
Instance methods
Name & Arguments | Return | Description |
---|---|---|
setMatrix(in |
void |
Sets the transform type to Exceptions:
|
setTranslate(in float tx, in float
ty) |
void |
Sets the transform type to Exceptions:
|
setScale(in float sx, in float
sy) |
void |
Sets the transform type to Exceptions:
|
setRotate(in float angle, in float
cx, in float cy) |
void |
Sets the transform type to Exceptions:
|
setSkewX(in float angle) |
void |
Sets the transform type to Exceptions:
|
setSkewY(in float angle) |
void |
Sets the transform type to Exceptions:
|
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