PerformanceLongAnimationFrameTiming
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The PerformanceLongAnimationFrameTiming
interface is specified in the Long Animation Frames API and provides metrics on long animation frames (LoAFs) that occupy rendering and block other tasks from being executed.
Description
Long animation frames (LoAFs) are rendering updates that are delayed beyond 50ms. LoAFs can result in slow user interface (UI) updates, making controls appear unresponsive and causing janky (non-smooth) animated effects and scrolling. This often leads to user frustration.
The PerformanceLongAnimationFrameTiming
interface provides the following granular set of information on LoAFs, allowing developers to narrow down their root causes:
- A detailed set of timestamps for each LoAF.
- Detailed information on each script that contributed to creating the LoAF, via the
PerformanceLongAnimationFrameTiming.scripts
property. This returns an array ofPerformanceScriptTiming
objects, one for each script.
Inheritance
PerformanceLongAnimationFrameTiming
inherits from PerformanceEntry
.
Instance properties
This interface extends the following PerformanceEntry
properties for long animation frame performance entries:
PerformanceEntry.duration
Read only Experimental-
Returns a
DOMHighResTimeStamp
representing the time taken in milliseconds to process the LoAF in its entirety. PerformanceEntry.entryType
Read only Experimental-
Returns the entry type, which is always
"long-animation-frame"
. PerformanceEntry.name
Read only Experimental-
Returns the entry name, which is always
"long-animation-frame"
. PerformanceEntry.startTime
Read only Experimental-
Returns a
DOMHighResTimeStamp
representing the time when the animation frame started.
This interface also supports the following properties:
PerformanceLongAnimationFrameTiming.blockingDuration
Read only Experimental-
Returns a
DOMHighResTimeStamp
indicating the total time in milliseconds that the main thread was blocked from responding to high priority tasks, such as user input. This is calculated by taking all the long tasks within the LoAF that have aduration
of more than50ms
, subtracting50ms
from each, adding the rendering time to the longest task time, and summing the results. PerformanceLongAnimationFrameTiming.firstUIEventTimestamp
Read only Experimental-
Returns a
DOMHighResTimeStamp
indicating the time of the first UI event — such as a mouse or keyboard event — to be queued during the current animation frame. PerformanceLongAnimationFrameTiming.renderStart
Read only Experimental-
Returns a
DOMHighResTimeStamp
indicating the start time of the rendering cycle, which includesWindow.requestAnimationFrame()
callbacks, style and layout calculation,ResizeObserver
callbacks, andIntersectionObserver
callbacks. PerformanceLongAnimationFrameTiming.scripts
Read only Experimental-
Returns an array of
PerformanceScriptTiming
instances. PerformanceLongAnimationFrameTiming.styleAndLayoutStart
Read only Experimental-
Returns a
DOMHighResTimeStamp
indicating the beginning of the time period spent in style and layout calculations for the current animation frame.
Instance methods
PerformanceLongAnimationFrameTiming.toJSON()
Experimental-
Returns a JSON representation of the
PerformanceLongAnimationFrameTiming
object.
Examples
See Long animation frame timing for examples related to the Long Animation Frames API.
Specifications
Specification |
---|
Long Animation Frames API # sec-PerformanceLongAnimationFrameTiming |
Browser compatibility
BCD tables only load in the browser