ImageData: ImageData() constructor
Note: This feature is available in Web Workers.
The ImageData()
constructor returns a newly instantiated
ImageData
object built from the typed array given and having the
specified width and height.
This constructor is the preferred way of creating such an object in a
Worker
.
Syntax
new ImageData(width, height)
new ImageData(width, height, settings)
new ImageData(dataArray, width)
new ImageData(dataArray, width, height)
new ImageData(dataArray, width, height, settings)
Parameters
width
-
An unsigned long representing the width of the image.
height
-
An unsigned long representing the height of the image. This value is optional if an array is given: the height will be inferred from the array's size and the given width.
settings
Optional-
An object with the following properties:
colorSpace
: Specifies the color space of the image data. Can be set to"srgb"
for the sRGB color space or"display-p3"
for the display-p3 color space.
dataArray
-
A
Uint8ClampedArray
containing the underlying pixel representation of the image. If no such array is given, an image with a transparent black rectangle of the specifiedwidth
andheight
will be created.
Return value
A new ImageData
object.
Exceptions
IndexSizeError
DOMException
-
Thrown if
array
is specified, but its length is not a multiple of(4 * width)
or(4 * width * height)
.
Examples
Creating a blank ImageData object
This example creates an ImageData
object that is 200 pixels wide and 100
pixels tall, containing a total of 20,000 pixels.
let imageData = new ImageData(200, 100);
// ImageData { width: 200, height: 100, data: Uint8ClampedArray[80000] }
ImageData using the display-p3 color space
This example creates an ImageData
object with the display-p3 color space.
let imageData = new ImageData(200, 100, { colorSpace: "display-p3" });
Initializing ImageData with an array
This example instantiates an ImageData
object with pixel colors defined by
an array.
HTML
<canvas id="canvas"></canvas>
JavaScript
The array (arr
) has a length of 40000
: it consists of 10,000
pixels, each of which is defined by 4 values. The ImageData
constructor
specifies a width
of 200
for the new object, so its
height
defaults to 10,000 divided by 200, which is 50
.
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
const arr = new Uint8ClampedArray(40_000);
// Fill the array with the same RGBA values
for (let i = 0; i < arr.length; i += 4) {
arr[i + 0] = 0; // R value
arr[i + 1] = 190; // G value
arr[i + 2] = 0; // B value
arr[i + 3] = 255; // A value
}
// Initialize a new ImageData object
let imageData = new ImageData(arr, 200);
// Draw image data to the canvas
ctx.putImageData(imageData, 20, 20);
Result
Specifications
Specification |
---|
HTML Standard # dom-imagedata-dev |
Browser compatibility
BCD tables only load in the browser
See also
-
CanvasRenderingContext2D.createImageData()
, the creator method that can be used outside workers.