Uint16Array() constructor
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.
The Uint16Array()
constructor creates Uint16Array
objects. The contents are initialized to 0
unless initialization data is explicitly provided.
Syntax
js
new Uint16Array()
new Uint16Array(length)
new Uint16Array(typedArray)
new Uint16Array(object)
new Uint16Array(buffer)
new Uint16Array(buffer, byteOffset)
new Uint16Array(buffer, byteOffset, length)
Parameters
See TypedArray
.
Exceptions
See TypedArray
.
Examples
Different ways to create a Uint16Array
js
// From a length
const uint16 = new Uint16Array(2);
uint16[0] = 42;
console.log(uint16[0]); // 42
console.log(uint16.length); // 2
console.log(uint16.BYTES_PER_ELEMENT); // 2
// From an array
const x = new Uint16Array([21, 31]);
console.log(x[1]); // 31
// From another TypedArray
const y = new Uint16Array(x);
console.log(y[0]); // 21
// From an ArrayBuffer
const buffer = new ArrayBuffer(16);
const z = new Uint16Array(buffer, 2, 4);
console.log(z.byteOffset); // 2
// From an iterable
const iterable = (function* () {
yield* [1, 2, 3];
})();
const uint16FromIterable = new Uint16Array(iterable);
console.log(uint16FromIterable);
// Uint16Array [1, 2, 3]
Specifications
Specification |
---|
ECMAScript Language Specification # sec-typedarray-constructors |
Browser compatibility
BCD tables only load in the browser