Math.random()

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since July 2015.

The Math.random() static method returns a floating-point, pseudo-random number that's greater than or equal to 0 and less than 1, with approximately uniform distribution over that range — which you can then scale to your desired range. The implementation selects the initial seed to the random number generation algorithm; it cannot be chosen or reset by the user.

Note: Math.random() does not provide cryptographically secure random numbers. Do not use them for anything related to security. Use the Web Crypto API instead, and more precisely the Crypto.getRandomValues() method.

Try it

Syntax

js
Math.random()

Parameters

None.

Return value

A floating-point, pseudo-random number between 0 (inclusive) and 1 (exclusive).

Examples

Note that as numbers in JavaScript are IEEE 754 floating point numbers with round-to-nearest-even behavior, the ranges claimed for the functions below (excluding the one for Math.random() itself) aren't exact. If extremely large bounds are chosen (253 or higher), it's possible in extremely rare cases to reach the usually-excluded upper bound.

Getting a random number between 0 (inclusive) and 1 (exclusive)

js
function getRandom() {
  return Math.random();
}

Getting a random number between two values

This example returns a random number between the specified values. The returned value is no lower than (and may possibly equal) min, and is less than (and not equal) max.

js
function getRandomArbitrary(min, max) {
  return Math.random() * (max - min) + min;
}

Getting a random integer between two values

This example returns a random integer between the specified values. The value is no lower than min (or the next integer greater than min if min isn't an integer), and is less than (but not equal to) max.

js
function getRandomInt(min, max) {
  const minCeiled = Math.ceil(min);
  const maxFloored = Math.floor(max);
  return Math.floor(Math.random() * (maxFloored - minCeiled) + minCeiled); // The maximum is exclusive and the minimum is inclusive
}

Note: It might be tempting to use Math.round() to accomplish that, but doing so would cause your random numbers to follow a non-uniform distribution, which may not be acceptable for your needs.

Getting a random integer between two values, inclusive

While the getRandomInt() function above is inclusive at the minimum, it's exclusive at the maximum. What if you need the results to be inclusive at both the minimum and the maximum? The getRandomIntInclusive() function below accomplishes that.

js
function getRandomIntInclusive(min, max) {
  const minCeiled = Math.ceil(min);
  const maxFloored = Math.floor(max);
  return Math.floor(Math.random() * (maxFloored - minCeiled + 1) + minCeiled); // The maximum is inclusive and the minimum is inclusive
}

Specifications

Specification
ECMAScript Language Specification
# sec-math.random

Browser compatibility

BCD tables only load in the browser

See also