WebGL2RenderingContext: copyTexSubImage3D() method

Baseline Widely available

This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.

The WebGL2RenderingContext.copyTexSubImage3D() method of the WebGL API copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.

Syntax

js
copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)

Parameters

target

A GLenum specifying the binding point (target) of the active texture. Possible values:

  • gl.TEXTURE_3D: A three-dimensional texture.
  • gl.TEXTURE_2D_ARRAY: A two-dimensional array texture.
level

A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.

xoffset

A GLint specifying the x offset within the texture image.

yoffset

A GLint specifying the y offset within the texture image.

zoffset

A GLint specifying the z offset within the texture image.

x

A GLint specifying the x coordinate of the lower left corner where to start copying.

y

A GLint specifying the y coordinate of the lower left corner where to start copying.

width

A GLsizei specifying the width of the texture.

height

A GLsizei specifying the height of the texture.

Return value

None (undefined).

Examples

js
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);

Specifications

Specification
WebGL 2.0 Specification
# 3.7.6

Browser compatibility

BCD tables only load in the browser

See also