WebGL2RenderingContext: copyTexSubImage3D() method
Baseline Widely available
This feature is well established and works across many devices and browser versions. It’s been available across browsers since September 2021.
The WebGL2RenderingContext.copyTexSubImage3D()
method of
the WebGL API copies pixels from the current
WebGLFramebuffer
into an existing 3D texture sub-image.
Syntax
copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)
Parameters
target
-
A
GLenum
specifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_3D
: A three-dimensional texture.gl.TEXTURE_2D_ARRAY
: A two-dimensional array texture.
level
-
A
GLint
specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level. xoffset
-
A
GLint
specifying the x offset within the texture image. yoffset
-
A
GLint
specifying the y offset within the texture image. zoffset
-
A
GLint
specifying the z offset within the texture image. x
-
A
GLint
specifying the x coordinate of the lower left corner where to start copying. y
-
A
GLint
specifying the y coordinate of the lower left corner where to start copying. width
-
A
GLsizei
specifying the width of the texture. height
-
A
GLsizei
specifying the height of the texture.
Return value
None (undefined
).
Examples
gl.copyTexSubImage3D(gl.TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.6 |
Browser compatibility
BCD tables only load in the browser